Status Effect

Status Effects appear prominently in the Grandia series. These conditions affect a target's actions either positively or negatively. Status ailments can be side effects of special moves or attacks but are more commonly afflicted by a magic spell. Add Status is a means of inflicting status ailments on enemies with normal attacks with the status ailment linked to specific weaponry.

Positive Status Effects

 * Invisible - Avoids being targetted by attacks for a period of time.
 * Invulnerable - Grants immunity to all physical and magical attacks.

Negative Status Effects

 * Confusion - Attacks uncontrollably.
 * Fallen - Unable to take actions. Some skills inflict Sudden Death, which inflicts the Fallen status regardless of remaining HP.
 * Magic Block - Removes the ability to cast Magic.
 * Move Block - Removes the ability to cast Special Moves.
 * Paralysis - Target is unable to make actions for a short period.
 * Plague - Target is randomly inflicted by stat decreases and other Status Effects.
 * Poison - Target recieves damage each turn.
 * Sleep - Target is unable to make actions for a short period.
 * Stop - Target is unable to move or make actions for a short period.

Negative Status Effects

 * Disease - In Grandia: Parallel Trippers, slows targets speed.
 * Recover Null - In Grandia: Parallel Trippers, it forbids the target from casting recovery magic.
 * Reflect - In Grandia: Parallel Trippers, magic will occasionally reflect and damage caster.