User blog:Orc King/Grandia HD Remaster Bugs/Issues

Below is a list of bugs encountered so far in the Switch versions of the Grandia HD Remaster. Please feel free to message me with corrections or additions. I have tried to include screen shots where possible

Grandia

 * Boss battle music plays twice, overlays over itself
 * (English Language) In Sult Ruins, when Mio throws away letter, she should say “Bye Bye” but instead uses different audio
 * Widescreen causes some characters to stop & disappear before moving out of frame
 * Sprite discolouration errors when performing certain moves such as “Fight Cheer”
 * Graphical issues with certain spells
 * Sprite graphics occasionally tear, especially on larger models such as Gadwin
 * Music and sound issues on Pirate Island – music switches to Disk 2 battle theme after the first fight and then some battle dialogue fails
 * Black border around certain shadows/translucent sprites/objects
 * MogeyBomb occasionally has bombs detonate before Guido pushes plunger
 * Eyes do not appear/blink correctly on character icons during battle
 * Character sprites occasionally not smoothed (although it would be nice to have unsmoothed as an option)
 * Skyboxes do not appear for some cutscenes

Grandia II

 * Widescreen causes some characters to stop & disappear before moving out of frame
 * Preference for “L button rotation” does not save between reloads
 * Elena’s closed eyes facial texture does not load correctly
 * Some slight displacement of menu boxes leaving hanging textures
 * Framerate issues in certain busy areas such as Lumir Forest
 * Unusually loud footsteps and certain sound effects