User blog:Orc King/The Future of Grandia

Well hello again, valuable visitors and contributors, Has it really been so long since I wrote a blog post? Well, here I am now to assure you that I am still here with my watchful eye over the wiki - adding pages here and there...rolling back edits I don't like... yeah, life is good.

As time rolls on, I am often drawn to the thought of Grandia in the future. While Game Arts have announced they have no immediate plans to continue the series, it is still interesting to ponder what, if anything, they will do next.

Grandia Online is still in Open Beta (What is that now? Its third year of open Beta?) and it seems unlikely to make the leap from Japan to the rest of the world. While an online Grandia title has some appeal, I personally feel this is the wrong direction for the series. But then again, what is the right direction? Grandia III took a leap in trying to update the series, which I believe worked for the battle system but not so much for the story. While this could be done again, updating to next-gen consoles, it would be a similar gamble and could be the final nail in the coffin for the series.

The re-release of the original title on the PSN several years ago was successful and there is still an interest in the original games. This begs the question: Would a remake be worth making? Now I have to ask more questions I cannot answer: How would Justin look as a full 3D model? Would it have the same feel? And, most importantly for many: What would they do about the voice acting?

So, if I got that right, there's three possibilities there - The Online Game, another sequel (Grandia IV) and a remake. The problem is, any of these could end up being unsuccessful and that is certainly not what I want to see from the series. Perhaps I have it good now. Things don't need to change...right?

''Anyway, these are just a few of the thoughts I have had. Please leave a comment if you have any other suggestions - whether they are terrible or brilliant, please do not hesitate!''

--Orc King 00:10, May 12, 2012 (UTC)