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Ulf, Yuki and Alfina in central Baccula

Baccula is a location in Grandia III. Baccula is a tent settlement in the middle of the Baccularn Desert. It is home to Dahna, who is the current leader of the settlement after her lover, Raven, left. The residents of Baccula are very spiritual and are well known for fortune telling and using magic cards. They rear the hardy Tonkle animals as pack animals for travelling through the desert.

They are known as the 'People of the Corridor' because they guard the shrine of Herasell, which is a portal between worlds. The ram guardian Yoat is worshipped and protected by the people of Baccula.

Baccula Stores[]

The stores in Baccula sell different sets of items after completing the first disk. In these tables, blue rows are exclusive to Disc 1, and red rows are exclusive to Disc 2. If the row is white, that item can be found at the store regardless of the active disc.

General Store - Equipment[]

Item Stats Description Buy
Exclusive to Disc 1 Exclusive to Disc 2 Purchasable in either disc
Sword III.png Bastard Sword +32 ATK A general-purpose sword that can be used in either hand. 2400 G
Sword III.png Burning Blade +32 ATK Flames envelop this blade. Fire-based. Use weapon: Cause fire damage. 2400 G
Sword III.png Lightning Sword +32 ATK Crackles with lightning. Wind-based. Use weapon: Cause wind damage. 2400 G
Staff III.png Battle Rod +54 ATK Adorned with a large iron spike. 2700 G
Staff III.png Staff of Sorcery +24 ATK, +20 MAG Can aid in a magic user's studies. 2160 G
Flail III.png Heavy Flail +38 ATK A flail that has been modified for use in battle. 2540 G
Sword III.png Mithril Sword +60 ATK This greatsword is made of a silvery-white metal. 8000 G
Staff III.png Thunder Staff +48 ATK, +40 MAG A thunder lizard's tail. Wind-based. Use weapon: Cause wind damage. 8800 G
Flail III.png Morningstar +68 ATK An iron ball and chain. 8500 G
Cards III.png Sun Cards +40 ATK, +48 MAG These cards use the sun's power to boost magic abilities. 7000 G
Light Armor III.png Silver Armor +30 DEF A suit of armor decorated with a beautiful silver inlay design. 1550 G
Cloak III.png Cotton Doublet +24 DEF, +24 RES A doublet made of thick cotton cloth. 1680 G
Armor III.png Mithril Mail +60 DEF A set of armor made from a silvery-white metal. 6400 G
Robe III.png Silverthread Robe +56 DEF, +28 RES A robe woven from magical silver thread. 5200 G
Shoes III.png Silver Leggings +6 INI, +6 MOV Made of silver, these leggings are a bit expensive. 1100 G
Boots III.png Wing Boots +18 MOV Magic exudes from these beautiful winged boots. 960 G
Shoes III.png Mithril Leggings +10 INI, +10 MOV These leggings are made of a silvery-white metal. 3600 G
Ring III.png Power Ring +10 ATK This ring fills anyone who wears it with fighting power. 1200 G
Ring III.png Endurance Ring +10 DEF This ring makes the wearer tougher. 1200 G
Ring III.png Magic Ring +10 MAG This ring is inscribed with magic runes. 1200 G
Ring III.png Mental Ring +10 RES Helps the wearer maintain his composure. 1200 G
Ring III.png Mithril Ring - This ring has an understated simple beauty. Prevents poison and paralysis. 1600 G
Charm III.png Confusion Amulet - This amulet keeps the bearer's mind focused. Prevents confusion. 1200 G
Charm III.png Sickness Amulet - This purifying amulet keeps the bearer healthy. Prevents sickness. 2000 G
Gem III.png Revival Gem - Imbued with holy power. Upon death, the bearer will be resurrected, consuming the gem. 1000 G

General Store - Consumables[]

Item Range Description Buy
Exclusive to Disc 1 Exclusive to Disc 2 Purchasable in either disc
Potion III.png Holy Salve One Ally A holy healing elixir. Restores 900 HP. 36 G
Bag III.png Cure Powder All Allies A curative powder that heals nearby allies. Restores 750 HP. 90 G
Potion III.png Revival Potion One Ally Brings an ally back from death's door. Revives one ally with 50% HP. 40 G
Potion III.png Rez Potion One Ally A potion that greatly heals anyone who drinks it. Restores 1800 HP. 320 G
Gem III.png Healing Gem All Allies A gemstone that soothes everyone nearby. Restores 1500 HP. 800 G
Potion III.png Revival Elixir One Ally This elixir awakens the will to fight. Revives one ally with 100% HP. 240 G
Herb III.png Antidote One Ally A medicinal herb that counteracts the effects of poison. Cures poison. 40 G
Potion III.png Smelling Salts One Ally Emits a strong scent that brings people to their senses. Cures confusion. 24 G
Gem III.png Phoenix Stone One Enemy Summons the power of the phoenix. Casts Burnstrike. 42 G
Gem III.png Quake Stone All Enemies Causes an earthquake when thrown to the ground. Casts Tremor. 42 G
Gem III.png Storm Stone Line through Enemy Summons the power of the wind. Casts Howlslash. 24 G
Bomb III.png Dynamite Circle around Enemy Hand-made explosive. Non-elemental damage. Power: 1200. 240 G

Magic Shop - Spells[]

Spell Power Range Description Buy
Exclusive to Disc 1 Exclusive to Disc 2 Purchasable in either disc
Fire III.png BOOM! ☆☆ Line through Enemy Send forth a fiery wall of force. Fire damage. 480 G
Earth III.png Cure - One Ally Purify with the power of nature. Cures poison and paralysis. 240 G
Earth III.png Halvah - One Ally Restores a balance with nature. Cures poison, sleep, paralysis, confusion, silence, and sickness. 1200 G
Earth III.png Resurrect - One Ally Summon the water of life to restore the will to fight. Resurrects a dead ally. 400 G
Water III.png Crackle ☆☆☆ One Enemy Impale the enemy on spears of ice. Water damage. 400 G
Water III.png Healer ☆☆☆ One Ally Summon the mist of benevolence to heal an ally. Restores HP. 240 G
Wind III.png Zap! ☆☆ Circle around Enemy Fill the air with electricity. Wind damage. Effect: Paralysis. 480 G
Wind III.png Zap All ☆☆☆☆ Fan through Enemy Zap enemies with 10,000 volts. Wind damage. Effect: Paralysis. 1500 G

Skill Shop - Skills[]

Skill Skill Level Description Buy
Exclusive to Disc 1 Exclusive to Disc 2 Purchasable in either disc
Mind III.png Guru's Way 1 Taught to all magic users. +MAG and +RES. 100 G
Mind III.png Water Mastery 2 Master of water magic. Reduces MP cost of water spells. 1500 G
Mind III.png Wind Mastery 2 Master of wind magic. Reduces MP cost of wind spells. 1500 G
Mind III.png Endurance 2 Increases inner strength. Negates damage for minor attacks. 240 G
Technique III.png Perception 1 Tones reflexes. Increases dodge rate. 60 G
Technique III.png Counter 1 Increases alertness. Gives chance for counter-attacks. 80 G
Technique III.png Demon Hunter 2 By a legendary paladin. Increases damage to demons and undead. 240 G
Body III.png Warrior's Way 1 Known by any warrior. +ATK and +DEF. 100 G